General purpose mod for Green Hell
Get
, it will no longer be inferred instead of command name.
Get [itemId/SpecialItemName/Alias] [Quantity(Default=1)]
Remove
, since "rm" will no longer be needed the [debug/quantity] parameter comes right after [itemId/alias].
Remove [itemId/Alias] [maxDistance/Debug]
FillLiquid [liquidType] [Capacity(Optional)]
. This command will fill all liquid non-bowl containers in the backpack with the liquid and amount requestedLiquidType
s were added to the help text, you can re-export help using the help
command to see them.Capacity
will default to the size of the container, I.E Bidon=100, Coconut_Bidon=40 and so on…Capacity
parameter can fill beyond the capacity of the container, for example you can use 1000 in the capacity and you will get 1000 units of liquid. The only caveat is more liquid = more weightTeleportation
no longer features a loading screen and should be more stable in accounting for environment featuresStormbreaker
a modified metal_axeCompleteConstructions
- this will complete all placed constructionsRemoveConstructions [maxDistance(Default=10)]
- this will remove all constructions within the distancemaxDistance
is not specified it will default to 10.EndlessFires
UnlockMaps
- this command will give the player all available maps and unlock all the locations on them.LighterBackpack [true/false]
- this command will set the max backpack weight to 999, if you specify [true/false] the setting will be remember and re-activate automatically upon loading the mod. If not it will be turned on manually.RestoreSpecialItems [true/false]
- like the previous command, now [true/false] parameter can be used to save the state and it will be automatically turned on once the mod is loaded.To submit bug reports and or feature requests, find me on the GreenHellMods discord server, or contact me on telegram
Released on 2023-09-09
SetTime
and ProgressTime
will now allow you to manipulate the game timeRain
will allow you to toggle on and off, no longer having to rely on the game weather cycles.Teleport
will allow you to teleport either to coordinates, or offset (like 10 meters to some direction…), or to saved locations.IncreaseSkills
will now allow you to increase all the skills by a request amount.RestoreSpecialItems
will now check against all the item id's in the backpack and restore special stats if it is in the special items category.SaveLocation
will now let you save any location you want by name and teleport to it whenever you want. The saves are persistent, they remain when you restart and quit the game.Alias
will now let you give any requested name to an itemId, so you don't have to write or remember complex names. Aliases are also persistent and will remain when the game quits and restarts.Spawn
and Remove
commands will now let you use the saved aliases and they will be the priority.SaveLocation
and Alias
have list
and remove
options, check in the above command guide.SpecialItems
is the new name for special weapon, as now there are more than weapons, there is another weapon Knife
, larger capacity Bidon
and Pot
, Magic_Pills
which is the best food source there is, Ligher
which is a fire starter that is instant and requires no stamina, and Kryptonite
which is a modified stone that can thrown with extreme force and infinite damage.With this number of changes and features added there might be bugs that were missed during testing.
To submit bug reports and or feature requests, find me on the GreenHellMods discord server, or contact me on telegram
Released on 2023-08-30
Too many changes to list, see updated usage in the main docs
Released on 2023-08-22
Released on 2023-08-14
Released on 2023-08-13
"spawn [id] [quantity]" will now allow you to spawn multiple instances of the requested item.
Released on 2023-08-13